﻿The Open Game License
Midnight is published under the terms of the Open Game License and the d20 System Trademark License. The OGL allows us to use the d20 System core rules and to publish game products derived from and compatible with those rules.
In fact, all rules-related material is designated as Open Game Content. You can use this material in your own works, as long as you fol- low the conditions of the Open Game License. You can copy the material to your website or even put it in a book that you publish and sell. The introduction to each chapter or section identifies the rules material that is designated as Open Game Content.
Not everything in this book is Open Game Content, however. In general, game rules, statistics, and mechanics are Open Game Content, but all background, story, and setting information is closed content and cannot be republished, copied, or distributed without the consent of Fantasy Flight Publishing, Inc.
The following are designated as Product Identity pursuant to section 1(e) of the Open Game License, included in full at the end of this book: the Midnight name, logo, and trademark, the graphic design and trade dress of this book and all other products in the Midnight line, all graphics, illustrations, maps, and diagrams in this book, and the following names and terms: Eredane, Izrador, Shadow in the North, and Night King.

OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/or trade- mark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modifica- tion, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, trans- formed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and prod- uct line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, for- mats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abili- ties; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identi- fy itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or sub- tracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content dis- tributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty- free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contribut- ing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distrib- uting, and You must add the title, the copyright date, and the copyright hold- er’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each ele- ment of that Product Identity. You agree not to indicate compatibility or co- adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized ver- sion of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent neces-
sary to
make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.
MIDNIGHT 2ND EDITION Copyright 2005, Fantasy Flight Publishing, Inc.
MIDNIGHT Copyright 2003, Fantasy Flight Publishing, Inc.
Against the Shadow Copyright 2003, Fantasy Flight Publishing, Inc.
Crown of Shadow Copyright 2003, Fantasy Flight Publishing, Inc.
Minions of the Shadow Copyright 2003, Fantasy Flight Publishing, Inc.
City of Shadow Copyright 2003, Fantasy Flight Publishing, Inc.
Sorcery and Shadow Copyright 2003, Fantasy Flight Publishing, Inc.
Under the Shadow Copyright 2004, Fantasy Flight Publishing, Inc.
Forge of Shadow Copyright 2004, Fantasy Flight Publishing, Inc.
Fury of Shadow Copyright 2004, Fantasy Flight Publishing, Inc.
Steel and Shadow Copyright 2004, Fantasy Flight Publishing, Inc.
PCGen dataset conversion for Midnight Campaign Setting Copyright 2003-2005, Andrew McDougall (Tir Gwaith), Michael Beaver, Eddy Anthony
PCGen dataset conversion for "Midnight Campaign Setting 3.5e" Copyright 2015, PCgen Data team (Including but not limited to, Dan Schofield)
